GAME 250, 350 Prototyping 1 & 2
GAME 250 – Prototyping 1: Ideation & Analog Prototyping Methods
(3 semester hours)
This course will introduce the student to different ideation and analog prototyping methods and processes to develop a range of interactive elements for game design. Through brainstorming in solo and group contexts, rapid analog prototyping techniques, and playtesting and peer feedback, the student will learn effective, and cost-effective strategies for creating and testing game elements early in the game design process.
GAME 350 – Prototyping 2: Digital Prototyping for Video Games
(3 semester hours)
This course expands on the content from GAME 250 and introduces the student to a range of digital prototyping tools and techniques for game design. Through developing original, small scale game projects in solo and group contexts, the student will learn how to ideate, plan, and create digital prototypes and vertical slices of games.
Course ID: GAME 250, 350
Semester Hours: 3