GAME 250 Prototyping 1: Ideation & Analog Prototyping Methods
This course will introduce the student to different ideation and analog prototyping methods and processes to develop a range of interactive elements for game design. Through brainstorming in solo and group contexts, rapid analog prototyping techniques, and playtesting and peer feedback, the student will learn effective, and cost-effective strategies for creating and testing game elements early in the game design process.
Course ID: GAME 250
Semester Hours: 3