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GAME 335 Introduction to Game Engines

Through creating games in two industry standard game engines, this course is intended to introduce the student to the essentials of game development, including Game Editor, Assets Store, Prototype, Game Physics, Character Animation, 2D Features, C#, and C++ Game Scripting. Upon successful completion of this course, the student will be able to use two industry standard game engines to develop both 2D and 3D games; evaluate different engines in game design & development process; and develop collaboration skills through working in game development studio format.

Course ID: GAME 335

Semester Hours: 3

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