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Students enrolled in the Bachelor of Science in Game Design will gain the professional and creative skills to work across the full range of game design environments, from independent to studio production, from AAA to serious games, without requiring extensive coding expertise. Students take courses in design fundamentals, prototyping, game art and animation, level design, and world and narrative design, then apply it all in two capstone Game Studio courses. Students practice ideation, communication, and teamwork across the curriculum, giving them transferrable skills and direct, hands-on experience with the work of making games.

student creating computer game

Program Goals

Upon graduation from the Bachelor of Science in Game Design program, individuals are equipped to:

  • Conduct research and evaluate resources, compile data, and apply evidence to support design processes;
  • Create clear and concise written, oral, and visual communication across contexts that follow industry standards;
  • Incorporate collaborative teamwork roles and group structures in game design teams;
  • Apply production and technical skills related to the development of different game design roles; and
  • Engage in creative and professional development practices related to the evolving creative industries.

Those working in the gaming industry can explore diverse career paths, such as Game Designer, Game Artist (Assets and Animation), Game Writer or Narrative Designer, Game Producer, Customer and Community Support, Level Designer, Content Designer, Economy Designer, and many others.

Industry Highlights


Course List

The following comprises the course requirements for the Bachelor of Science in Game Design. This program requires a total of 50 semester hours. When available, the semester hour value of each course appears in parentheses ( ).