Save the Date
Thursday - Friday, June 17-18, 2010
Business Objectives, Design, Technical Development for
Games | Simulations | Virtual Worlds
Building on the success of LEEF 2009, this year’s program will further explore the use of games, simulations and virtual worlds for learning and performance by looking at the needs for successful adoption.
Here's what people said about LEEF 2009:
Keynotes: "relevant and timely!" "all three keynote presenters were excellent!" "lots of new info and take-aways!"
Case Studies: "interaction time between presentation and play was just right!" "comparing different types of games was very valuable!" "showcased impressive games and simulation projects!"
High Tech Demos: "this really broadened my perspective on accessory applications" "very realistic multi-user system—fun and engaging!" "I didn’t realize this sort of tool was available."
Networking: "interesting mix of attendees and presenters!" "creative and talented people of many different backgrounds and experiences" "great environment for networking"
Exhibitors: "seeing hands-on use of various software was really helpful" "talking with innovators and entrepreneurs was inspirational."
Workshops: "so knowledgeable and approachable, she made it seem like the topic was common place!" "concentrated hands-on time with the tools was valuable!"
LEEF 2010 will feature new perspectives from keynote presentations, practical applications and lessons learned from in-depth case study sessions, hands-on play with new and experimental technologies through high-tech demos, focused instructional workshops, one-on-one time with innovators and entrepreneurs in the exhibitors area, and lots of opportunities for networking with a diverse array of attendees.
Present a Case Study at LEEF 2010.
Case Study Proposals
now being accepted
Learn more.
Early-Bird Registration
available through March 31!
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Keynote Presentations.


